Cached files
Intermediate
Stride caches assets and code in folders inside of your project:
- ~/Bin - contains the built game executables, including the one used when launching your game from Game Studio.
- Asset cache - contains compiled assets. It's located in the data folder, next to a built executable.
- ~/PackageName/bin - contains build files of a project package.
- ~/PackageName/obj - contains cached data of a project package.
Additionally, Stride also uses these files:
- .sdpkg.user - files containing user-specific information used by the editor (like camera position and rotation).
- Settings cache - contains Game Studio's settings. It's located in %AppData%/Stride.
You might want to clean the cache if:
- the cache is taking up too much space on disk
- assets don't update in-game after you edit or delete them
Note
Cleaning the cache won't affect your project!
Cleaning the project cache
Look for a way to clean the solution in your IDE.
- To clean the cache, select Build > Clean Solution.
- If you have the Stride Extension for Visual Studio, to only clean the asset cache, select Extensions > Stride > Clean intermediate assets for Solution.
Cleaning the asset cache
In order to speed up build times, Stride reuses previously compiled assets, unless there is a need to recompile them. This can sometimes cause issues when replacing assets.
To delete the asset cache, go to the output directory in Bin containing the executable and delete the data folder.